
You're given free reign of Link's destiny shortly after beginning the game after a small introduction area.

It's incredibly difficult to figure out everything there is to do in Breath of the Wild. This openness of narrative does come at a price, though. Your journey will most likely follow an entirely different order than mine, and you can choose to explore the whole of Hyrule or beeline straight towards the conclusion of the game. You're not locked into any one way to experience The Legend of Zelda: Breath of the Wild. Instead of having to attempt dungeons in order, you're given the choice to tackle quests in the order you choose. However, Breath of the Wild does away with linear gameplay for a much more open-ended narrative. Previously in Zelda, you'd tackle a series of dungeons in order and gain the power you needed to defeat Ganon (or another stand-in villain). While the 18 main series titles in the Zelda franchise have differed in setting, style, and story, they've all shared a linear primary plotline experience.

Zelda games, in particular, have stuck to a formula proven by the original title way back in 1986.

Nintendo has been increasingly ambitious with its star franchises lately, and has taken risks that would have been uncharacteristic in the past.
